Microsoft Flight SLI Scaling

Discussion in 'Benchmarks' started by Graeme*Kustom*, May 21, 2012.

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  1. Graeme*Kustom*

    Graeme*Kustom* Administrator

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    I was asked how much benefit SLI would be to Microsoft Flight (the new free to play one) and since I couldn't find any benchmarks online, did a quick test myself to find out.

    Putting this up here for anyone else googling for the info...

    System :
    Gigabyte Z77X-UD3H
    i5-3570K Turboed to 4.5Ghz
    16GB PC3-12800 / 1600Mhz RAM
    GeForce GTX 560 x 2
    Windows 7 SP1
    nVidia 296.10 Drivers

    Scenario
    FRAPS Benchmark on the tutorial for 60 seconds where you fly around the hot air balloons – because there’s a few rapid direction changes and also pointing at the ground scenery for a moment, it seemed as good a benchmark to use as any.

    Results from one GTX 560 :
    Frames: 5188 - Time: 60000ms - Avg: 86.467 - Min: 59 - Max: 115

    Results from two GTX 560 in SLI :
    Frames: 6307 - Time: 60000ms - Avg: 105.117 - Min: 82 - Max: 114

    So minimum FPS increases by 38.9% and average increases by 21.5%. So Flight doesn’t make quite such a big improvement as some games like BF3 with using SLI, but it is still some improvement.
     
  2. LSG501

    LSG501 You can call me Levi

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    could that be more down to the gpu not having enough processing grunt (not that 86+ fps is slow lol) rather than just sli. I'd also be inclined to say 114/115 could be an artificial cap on the max fps.

    I'd be curious to see the difference using higher end gpu's though.
     
  3. Digital Doctor

    Digital Doctor Loving AMD's new AM1 CPU

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    try a game called world of subways, that scales awsomely in sli