PDA

View Full Version : Microsoft Flight SLI Scaling


Graeme*Kustom*
21-05-2012, 22:11
I was asked how much benefit SLI would be to Microsoft Flight (the new free to play one) and since I couldn't find any benchmarks online, did a quick test myself to find out.

Putting this up here for anyone else googling for the info...

System :
Gigabyte Z77X-UD3H
i5-3570K Turboed to 4.5Ghz
16GB PC3-12800 / 1600Mhz RAM
GeForce GTX 560 x 2
Windows 7 SP1
nVidia 296.10 Drivers

Scenario
FRAPS Benchmark on the tutorial for 60 seconds where you fly around the hot air balloons – because there’s a few rapid direction changes and also pointing at the ground scenery for a moment, it seemed as good a benchmark to use as any.

Results from one GTX 560 :
Frames: 5188 - Time: 60000ms - Avg: 86.467 - Min: 59 - Max: 115

Results from two GTX 560 in SLI :
Frames: 6307 - Time: 60000ms - Avg: 105.117 - Min: 82 - Max: 114

So minimum FPS increases by 38.9% and average increases by 21.5%. So Flight doesn’t make quite such a big improvement as some games like BF3 with using SLI, but it is still some improvement.

LSG501
22-05-2012, 00:02
could that be more down to the gpu not having enough processing grunt (not that 86+ fps is slow lol) rather than just sli. I'd also be inclined to say 114/115 could be an artificial cap on the max fps.

I'd be curious to see the difference using higher end gpu's though.

Digital Doctor
13-06-2012, 00:45
try a game called world of subways, that scales awsomely in sli